  ________________________________________________________________________
 -    ___________________________  ____  ____________  ________________   -
      \    ____\_____   \_____   \/    \/   /_____   \/    __/\_______/
      /   /____/   _    //       /         //   _    /   _/  \/  ____/
      \_______/___//___//___/\___\__/\____//___//___/\_______/_______/

                P     R     E     S     E     N     T     S
 
 
                        B R I L L I A N C E !  v1.0
 
                             August 24th 1993.
 -________________________________________________________________________-
 
                             Cracked by: Entity
                 Original & Graphics by: Rectifyre
 
 **************************************************************************

NOTE:	If you are running Brilliance from CLI, and the 'Bril' file is not
        in the same directory, it will search for BRILLIANCE:Bril.  So, if
        you plan to let's say put the 'Brilliance' file in your C: dir and
        the main 'Bril' file in it's own directory you should set up an
        assign in your startup-sequence, eg.

	assign BRILLIANCE: dh0:graphics/brilliance

	If 'Brilliance' cannot find the 'Bril' file in either the current
	directory or in BRILLIANCE:  you will get a brief red flash on
	your screen.

 **************************************************************************


 =------------------------=  Rectifyre's Stuphs  =------------------------= 
 
     Special  thanks  go out to Devious Doze from Beyond Akira/Skid Row for
supplying  the very first original executable and for helping trace through
the  initial  routines  (eeck,  de-donglizing  over the phone :) Thanks for
writing  to me about the availability of Brilliance (otherwise it might not
have  been started on for a while longer).  Also, thanks go out to Pharaoh,
sysop  of Beyond Akira/Skid Row for lending that original and the dongle to
Doze  :)  Things  were  quite  slow moving without Entity having the actual
dongle.   Well,  I  guess  those  who think that it could have been cracked
without one will see themselves to be mistaken.
 
     More special thanks go out to Shadolok for waking up and answering the
phone  when  I call him (most of the time) - Just kidding Shad - thanks for
running what I always thought to be a kick ass BBS and what now most people
know  to  be  one  of  the finest boards in Canada.  Cluck, Cluck, Aye, Aye
Cap'n.  :)
 
     Hello  to  Drone,  the  WareGod  (tm) - Who has finished more games on
multiple machines than anyone I know.  And who at this moment is working on
a secretive On-line.  :)
 
     Greetings  to Koronis Rift the soon-to-be husband of his bride.  Tick,
Tick,  the  hour is approaching (September 11th 1993).  Hey, how about that
Console-Master?  :)
 
     Chronicler...  Where the hell are you?  :)
 
     Some  warm  greetings (and hugs of course) go out to Chra - way yonder
in Brooklyn and BatMUD.  Hey, once I get my own account I will come back on
to say hi - I promise.  Say hello to Selina for me as well.  :8^9 (yes, the
special smiley is back)
 
     Hello  to  all  the  Anthrox  members  who frequent Passage to Reality
(sorry  Skol,  but  I  guess  Mok didn't have the opportunity this time :).
Also  hello  to  all my friends on IRC (if I have any left :) and on BatMUD
(helllloooo  Finland!)  There is a certain member of Fairlight currently on
BatMUD:   Hey,  consider  this an invitation to call PTR - you can find the
number.
 
     There  are  no  small people on the boards I know.  Of course there is
not  enough  room  to  mention everyone - just remember that I know who you
are.  See you around.
 
     Hello to all the people who shoot their mouths off and that I burn and
rag on.  Hey, get a life and you'll soon stop being picked on by all (note:
I hate it when people shoot-off about things they have no clue about)
 
     Well, that's about it for all my little hellos.  As you will see a few
more  times:   Buy  this package if you are serious about using it - I did.
It  is  truly  worth  $130US.   I  have  been  waiting for this puppy since
December  of 1992.  At least now I can toss this rubbish called DeluxePaint
(Daniel  Silva  must be crying after the geeks at EA messed up his original
program).
 
                                                         Rectifyre/CARNAGE!
                                         ...on IRC "RCT" and BatMUD "Smirk"
 
=---------------------=  Entity's Crack Notations  =---------------------=
 
     Seeing  as  how none of the major cracking groups out there were going
to  be able to crack Brilliance any time this year, I figured I'd give it a
shot..   and so here you have it.  A lot of hours of hard work and patience
and it's finally de-protected.  Man, was this one severe bitch to crack 8^)
 
     Digital  Creations  did  one  hell  of a job in heavily ingraining the
dongle  protection  code throughout the program.  Seeing as how the program
itself  is  500+K  long, it's not easy to find all the checks and checksums
and  remove  them (especially since they checksum their own code in various
places to make sure someone hasn't gone in and altered anything).  In fact,
the code pumped through ReSource with maybe 5% or so with my comments comes
out  to  almost  6 Megabytes of assembler source.  As you can imagine, it's
HUMONGOUS!   Well  it  was  certainly challenging to crack this, that's for
sure!   They  had  everything from building tables based on values returned
from  the  dongle  (which  changes from run to run), and variables that are
used  in  rendering  routines  being calculated from the dongle to periodic
dongle  checking  and  checksumming  of  checksum  code even!  Definitely a
nightmare!   They  went  to  extreme lengths to make sure that nobody would
crack it..  of course, they didn't know about me :-)
 
     If the majority of the program hadn't been written in C (yes, contrary
to  what  Digital  Creations would have us believe) the cracking would have
gone a lot faster...  as it stands there's so much convoluted crap in there
it's  ridiculous.   Actually,  if I had had the dongle to start off with it
also  would  have been a billion times easier to crack :) The good point in
favour  of the code is that even though the majority of it is in C, most of
the  timing  critical rendering functions are all written in 100% assembler
with direct blitter access giving very good speed.
 
     About  Brilliance  itself...   In my opinion it's the best amiga paint
package  out  there right now [other than OpalPaint which of course doesn't
work on anything other than an OpalVision board :(] I personally would like
to see this program continue being developed and enhanced.  As such, if you
find yourself using this program a lot, do everyone a favour and go out and
purchase  it.   It'll  be  the best $125 you can spend for your Amiga.  The
manual  is well written, you'll get access to the Digital Creations BBS and
good technical support.  Ok enough of my spiel...  As you'll see Brilliance
TOTALLY blows that piece of crud DPaint right out of the water!
 
     Greetings to all my friends...
 
                                                            Entity/CARNAGE!
                                          ...on IRC "NTT" and BatMUD "Vrag"
 
 
P.S.-   We'll be releasing TrueBrilliance (which is the HAM version of
        Brilliance) in a couple of days time.  I would have released it
        all at once, but I've been EXTREMELY busy the past little while
        because of work and all and didn't get a chance to work on that
        yet.  (To top it all off, my HD is starting to puke.. bleh)

 =------------------------------------------------------------------------=
         __________________  ____  _____________  ________________
         \_____   \_____   \/   / /   /\_____   \/    __/\_______/
          /   ____/   _    /\   \_\   \/   _    /   _/  \/  ____/
         /___/   /___//___/_____/_____/___//___/\_______/_______/
                              ________________
          0 DAY              /_    __/_____   \         3 NODES  /X 3.X
      AMIGA/CONSOLE           /   / /   /_/   /         33 MHZ  030/882
           PC                /___/  \________/          1.1 GIGS ONLINE   
         __________________________  ____   ________________  ____
         \_____   \_______/_____   \/   /  /   /__    __/   \/   /
          /       /  ____//   _    /   /__/   /  /   /   \__    /
         /___/\___\______/___//___/______/___/  /___/      /___/ ^RCT^
 
            o  Node1(HST)  o  Node2(HST)  o   Node3(v32bis)  o
                       ____      ____                         ____
         _________ ___| ___|____|__  |_____________________  /   /
         \____    |   \ \         /  |  \______   \      \ \/   /
         /   |    |      \_     _/       \   _/   /  |    \    /
        /    _    |   \    |    \    |    \  \    \       /    \ CHQ 
       /_____|    |___|\___|     \___|     \_|\    \_____/      \
             |____|      Mb|_____/   |_____/   \____\   /   /\___\  
                                                       /___/
